So far, the beta test responses have been overwhelmingly positive. The biggest complaint we have received is from testers who want there to be MORE of the game and wish they did not have to wait six months for more levels.
Well, you’ll get half of what you want. There will be more levels but it will take six months. We’re working on three fronts simultaneously.
- The part you don’t see. Trying to fix every possible error in the game – paths that dead end, saving the game state more frequently so if the power goes out or you forget it is running in the background and turn your computer off, you haven’t lost too much. Collecting more data for reports to teachers – not of interest to our beta testers but of much interest to teachers down the line.
- Juicing up game one. This includes everything from another level to better collision control – making the deer run away when you get close – to music in the movies that play when you get all the quiz answers correct. We’re also adding Easter eggs – movies that pop up at random times. Dr. Erich Longie was in Santa Monica for a week recording the voices for many of these.
- Game two. Last year, the students in our pilot classrooms gave us a LOT of suggestions. Several were particularly about the lake. They said they would really like it if they could row a canoe across it, fish in it and swim in it. Several also suggested being able to hunt the deer. We have the design drafted for all of the levels of game two. We’ll be in North Dakota in May reviewing our draft with consultants from the Spirit Lake Dakota Nation and the Turtle Mountain reservation. There will be fish, deer hunting and canoeing. On Monday, we start building the 3-D virtual world for game two.