Publications and Presentations

Here at 7 Generation Games not only do we work hard to create educational games, but we’re frequently on the road collecting data, publishing, and presenting on the work we do, as well as about the overall state of educational games.



Burns Ortiz, M. & Davis, W. (2016).  Ojibwe Culture and Video Games

De Mars, A. (2013). Dakota Learning: Computer-Assisted Mathematics Instruction In A Cultural Context. Final Report to the U.S. Department of Agriculture.

De Mars, A. (2015). Preparing students for the real world with SAS Studio. Proceedings of the SAS Global Forum.

De Mars, A. & Longie, E. S. (submitted). The value of perseverance: Using Dakota culture to teach mathematics

National Indian Education Study: Correlates of mathematics achievement
Presented at the Washington D.C. National Indian Education Study 2012 by Dr. AnnMaria De Mars and Dr. Erich Longie.


Building STEM capacity in indigenous nations: Research, Practice and Future Plans. In extensive interviews with 40 experienced educators of indigenous students, the four major areas of need identified were for highly qualified professional staff, more appropriate curriculum, support for educating the whole student, and support for integration of technology.

You can check out some of our recent presentation decks below. By 7 Generation Games CEO Maria Burns Ortiz.

“Build out a team that’s not only incredible but also reflective of the communities they’re in and from” – SBIR Women Entrepreneurs Got Game” ED Games Expo Virtual Event. By 7 Generation Games CEO Maria Burns Ortiz.

“How The Learning Game Was Made”, – The video presents how the bilingual (Spanish and English) math and social studies learning games “AzTech The Story Begins” and “AzTech Meet the Maya” were made. ED Games Expo June 2021. By 7 Generation Games CEO Maria Burns Ortiz.

“Parental Un-involvement: Designing Lessons that Students Can Do With Minimal Home Help,” 21st Century Math: Engaging Online Students in Multi-Sensory Learning, Virtual Conference Unconference – April 23, 2020. By 7 Generation Games CEO Maria Burns Ortiz.

“Learning Without Hovering: How to Excite, Empower and Educate” Social Studies Virtual UnConference – May 13, 2020.  By 7 Generation Games CEO Maria Burns Ortiz.

“You Are Here: Using Game Design to Empower Underserved Youth.” Games for Change Virtual Summit. July 15, 2020. By 7 Generation Games CEO Maria Burns Ortiz.

“Level Up: Engaging Students Using Video Games and Game Design Principles.” South Dakota Indian Education Summit. Aug 10-24. Virtual Symposium. By 7 Generation Games CEO Maria Burns Ortiz.

“Virtual-world learning in your real-world curriculum: Integrating educational games into standards based lesson plans”. Aug 7, 2020 By 7 Generation Games Project Manager Diana Sanchez.

“Reducing, Not Introducing Barriers to Success in STEM Education.” National Indian Education Association Annual Conference. Virtual. October 8, 2020. By 7 Generation Games CEO Maria Burns Ortiz, 7 Generation Games president Dr. AnnMaria De Mars, Growing Math Project Director and 7 Generation Games Director of Educational Partnerships Juliana Taken Alive (previously, Director of Indigenous Education for South Dakota), Minot State University Native American Center director Annette Mennem and Warwick Middle School Teacher Janna Jensen.

“How the Game Was Made.” ED Games Expo. Presented by the U.S. Department of Education and The Kennedy Center. Washington, D.C. 2019. By 7 Generation Games CEO Maria Burns Ortiz.

“When Solving a “Small” Problem Can Have a Big Impact: How Developing Games for U.S. Tribal Communities Set Us Up for Global Expansion” Games for Change Summit, New York, NY. June 2019. By 7 Generation Games CEO Maria Burns Ortiz.