You know, I think we need to find a more user-friendly way to install the game on windows than download this, extract all these files and move this here. When Dennis said this out loud, my initial reaction, was, No shit, Captain Obvious! You might wonder why we were so […]
AnnMaria De Mars
Whenever I read articles about the need for more diversity in tech start-ups it is with mixed feelings. While I completely agree with the sentiment that we need more than “Zuckerberg clones selling to yuppies”, the typical comment like in this Fast Company article that companies targeting a diverse market […]
We are not a unicorn!
“Game design is 10% inspiration and 90% staring at math trying to figure out why things don’t work.” Thank you Stephen Mangold @steve85uk on twitter for that almost completely true quote. Actually, it’s more like 10% inspiration, 30% staring at code and 60% a bunch of stuff I hadn’t really […]
The Unexpected Pieces (& People) in Game Design
I just finished Level 0 of the upcoming Fish Lake game. Level 0 in each game has two purposes: Be a fun way to learn how to play the game. Players walk around in a 2-D version of the “real” virtual world. They shoot things, jump, move around, learn to […]
Why did you shoot the grandfather?
Whether it comes to learning math, reading, programming or sports, we don’t believe just in quality time. We like great big, heaps of quantity time. Our games are like comic books. They are fun to play, they aren’t big budget, they have a story and characters, and they come out […]
Why We’re Selling Our Games Like a Comic Book
I completely disagree that anyone can build an educational game, or even any game programmer or educator. You need to understand the area of education you are trying to teach, in our case, math. You also need to understand what makes kids play a game, what kids need to learn, […]
The element of surprise o—-
PART A Were you one of our backers on Kickstarter? Do you work in education? Do you home-school your children? PART B Will you be in Las Vegas on July 5th? If you answered yes to any of the questions in Part A and to Part B then you are […]
Tweet-up / Meet-up at Mandalay Bay in Las Vegas
AnnMaria here. The last week I have been working on a “Level 0”. This is because some teachers have told us their students have difficulty playing the game initially because they aren’t sure which keys to use to do what. The space bar jumps, the ctrl (control) key shoots […]
Level Zero: Progress!
It has been a year and three days since we formed 7 Generation Games as a partnership. We should be incorporated in the state of California very shortly. All of our spare time – as well as the time we haven’t been able to spare – has been devoted to […]
Happy Birthday to Us
First of all, for those of you who asked about their autographed photos for the Kickstarter awards – we sent out 150 photos over the last two weeks and ran out of signed photos. Ronda is coming over to the office today to sign the rest and they will go […]
A Slight Delay in Artwork: Congrats Justin & Shirley!
Beta Test Feedback So far, the beta test responses have been overwhelmingly positive. The biggest complaint we have received is from testers who want MORE of the game and wish they did not have to wait six months for more levels. Well, you’ll get half of what you want. […]
Fish! (Oh, and progress.)
Last year, I was at Universal Studios, looking at a second-story window. Last month, I was at Disneyland thinking about the same thing. Did you ever think about why you pay so much more for a theme park than say, the fair your kid’s school puts on? Both have rides […]
