Code Talk


laundry room with several cardboard boxes
Sometimes AI works quickly and that's awesome. I'm even giving a paper on uses of AI at the SRAI conference in Hawaii and another the AISES conference in Portland, Oregon, both in October. It's called "Uses of Generative AI in research administration: The good, the bad and the ugly." I'm talking about the good, so I am not an AI hater. However, when AI doesn't give the correct answer on the first or second shot, I have found it to invariably be faster to forget AI and solve the issue without it. As far as the claim that generative AI has "Ph.D. level intelligence". If you measure that by whether a person has an actual Ph.D. , I have Ph.D. level intelligence and the score today is: Me: 1 , AI: 0

Me vs. AI Debugging Challenge






In a recent conversation it became clear to me that I am not very good at explaining how 7 Generation Games is a profitable and growing business. That probably was made worse by the fact that we are re-releasing two of our apps using different technology to be able to […]

How we make money when content is not ours to ...


alejandro
Hi, my name is Alberto and I am a sophomore in high school. 7 Generation Games has been my first actual job experience and so far I have been enjoying it. The people here have been really helpful in helping me learn new skills. As an intern my job is […]

Being a video game tester



As of 8/13/2021, our two augmented reality apps that are currently being updated are as follows: Counting by Two Languages – Android & iOS Math: The Universal Language – Lakota – Android These versions of the app are under construction. You won’t be able to access them until construction is […]

Two AR Apps Under Construction


robots loose in the Time Travel Academy 1
In my last post, I got most of the Killer Robots game laid out. I did the following: Decided on a story line Got the artwork Created the first screen, the classroom Wrote a function to get the robots to move and another function to get the robots to turn […]

Game design steps with killer robots